Thursday, February 13, 2014

The trip finder robot Robo "Rocket Air" Review

Rocket Robo by Aaron McElligott developed a three-dimensional space puzzle game , but this time knocking touching the heart Meng Meng turned out to be a little robot , like " WALL" movie as a robot Robo also has a good, pure soul. In order to repay the kindness of the young master , resolutely went to outer space, multiple planet up, ready to take in the beautiful scenery there brought back to the owner .
Although it is small for , but the method of operation but colorful
As already said, the game players need to use the up and down and move around , and ran , etc., but if implemented it . Very simple, if you hold down the screen , it will control Robo fly up , move around is by gravity sensing body shaking device , slide the screen up and down will make Robo forward and backward , because the designers have used a 3D effect design, so small three-dimensional robot can rotate 360 ​​degrees around, if true in outer space in general, the more important point is that you can move around the screen size or scale, this small series that gamers will certainly like it. For example, the page in a checkpoint conducted, the number of stars in the upper right displays the current level collected , while the upper left , there is a pause button you can click to see the map of the whole picture.
Gorgeous gorgeous screen , 3D style throughout
Actually, it means the game screen Xiaobian want to express is , cartoon , cute, very playful colors, and even the stars seem to be in the collection Robo hide and seek with the general . Coupled with a warm and cheerful music , more like being in outer space flying . While the level design obstacles, tensions increased a lot , but when closing the pad, leaving small series still has a lot of inner happiness . 3D -style screen throughout, down pipes, underwater deceleration when traveling , as well as in space propulsion box when weightlessness are portrayed very realistic, each tiny objects are pretty extraordinary feeling.
Underwater , ground , pipes, and other space scenes rich with 3D effect level design is well intentioned
Color cartoon cute little game , in addition to rendering the hero , the next natural scene is arranged . 3 more big game mode , the third mode is set to stay tuned developers state . The first two modes to play down , Xiao Bian think the most exciting is that a multi-level labyrinth , 360 -degree rotational movement of the outer space in the world , three-dimensional underwater swimming , there is a freewheeling feeling.
Here even the level design is also 3D style , this is the most attractive of the small series . 57 levels of design, each is so carefully , there is need to beat in the past pushed seesaw , there are some needs in space cruising past the bomb detonated push boxes , players need to be prepared to be patient in addition to outside , but also to maintain a constantly Endeavour heart oh. Because the road there are colorful props need your unlock , such as a different color transmission ring, if rolling into a different hole golf , there will be more stars , it seems that each level will have new props waiting for you , this period is also necessary to switch the inner and outer space , so take your cleverness to challenge the levels of these well-intentioned it .
After each level to reach the end of the task is very heavy in small series , we must collect all the stars considered clearance. If you find all the stars before it reached the end , the game also represents the failure , it will automatically jump to the beginning of the level over again, or if you get caught or stuck to the steel monster hit , but also indicates that you want to start over. Also each level there are many stars are hidden , and even the walls , so players must start small brains to find it, it is necessary to switch the outer space , detour , also have to remember to searching through every corner . However, because there is no time limit and the value of life argument , so if players are patient enough , you can still play with the .

Wednesday, February 12, 2014

Delicious candy appetite casual fresh "Candy Adventure"

Three elimination games has been the darling of mobile games . Endless , play a variety of three elimination games so players dazzled. How many three elimination games to the fore, has become the core of the game makers have developed .
Today small for everyone to bring a fresh and lovely style candy elimination game " Candy big adventure ." The development of AMUSEMobile casual games , players by eliminating one a cute candy is full of appetite to attack monsters.
" Candy Adventure" tells the story of two studying and little boy with candy kingdom magic slingshot , brave fight against the enemy of humorous stories . Game, players go through the candy kingdom of darkness will be cursed meet friends , beat them , unlock the curse , the final victory .
Turn-based game , the players to eliminate candy attack enemies. The higher the elimination of candy , and the stronger the attack , the batter can also issue nirvana oh. In addition to regular points, the game still hidden barriers . With the game's depth , they will be more powerful monsters .
Candy Adventure " will make the players appetite. Hurry to experience it.

Tuesday, February 11, 2014

The first perspective immersive adventure game "cold fire dungeon" forward-looking

Coldfire Keep is a dungeon from Crescent Moon Games adventure games, and other top perspective dungeon game is different, the game uses a first-person perspective, you can not see the overall layout of the dungeon, only one foot deep shallow kick slowly explore. Shimen of a road back, I do not know what is hidden mystery monster. Unique perspective and realistic immersive 3D graphics give the player a sense of tension. Your ability to control four different heroes, broke into the depths of the dungeon, find the mysterious force - the secret behind the cold fire.
Coldfire Keep "cold fire dungeon" offers up to 10 hours playtime, adventure, puzzle solving everything.

Sunday, February 9, 2014

Do not let shoddy mobile games ruined the game industry

Japanese veteran mobile game makers Nintendo president Satoru Iwata said not let shoddy free mobile games ruined the game industry , he believes the free mobile game makers need to spend more effort and resources, but also allows them to spend more to convince the tongue players buy WiiU and 3DS, a serious blow to the video game hardware development.
Q & A with investors last week , and this old game giant 's president spoke : "Nintendo video game system developers have committed to 30 years, if we want to continue this on a commercial scale for 10 years, 20 years, or even 30 years , a single software development will put us among the great risk , and this is another factor that we adhere to the integration of hardware systems . "
Iwata further explained that due to the free games so popular that Nintendo has long been uphold the "hardware and software combined mode ", now seems Zhiai hard line . "Even today, people's spending power may be stronger , but many spend is not visible , and therefore encourage them to purchase a dedicated gaming system has become more difficult . As the" free play (Free-to-Play) " and " free access ( Free-to-Start) " to its name, the game industry has a tendency to work as simple as possible , so that a lower threshold ."
However , Iwata said: "In only two years ago , a lot of manpower to persuade other companies to follow the footsteps of Nintendo , into a lucrative field , and now these people are silenced in similar circumstances , those who claim that we should be . people who create games for mobile devices , may or may not be recovered in three years remarks , but unlike others , we are determined to struggle for medium-term goal for the company . "
In addition, Q & A , the same expression Iwata Wii U console sales for the poor view. He believes that with the Wii in the same product cycle , expect the new machine sales up to 1 million units is unrealistic. But as long as the implementation of the right strategy , there is still the opportunity to reach such a large scale sales. "We have in the past failed to pass the real value of Wii U , you can not let the children to persuade their parents to purchase new host , can not bring the product to give parents had purchased ."

Thursday, February 6, 2014

Shock "Particle Collider fusion" feel colors

Today small for everyone to bring a new independent game " Fusion : Particle Collider ", which chemically fans but you can not miss a cell phone game. By the Bytesized Studios launched this physics game based on the chemical elements , evolved out of the many interesting gameplay .
In the " fusion : Particle Collider ", players have to follow the periodic table of elements to make the particle fusion occurs . Operation is also very flexible and freedom, click on the screen , touch the moving particles emerging energy to energy fills the circle . Aperture is divided into two colors , so that the particles change color to touch the corresponding aperture, the test is the player's reaction force . With the game's depth , speed will gradually accelerate , eye grassland is the key to win the game .
In addition, the game will slow down , so a variety of props energy supplement , it also greatly increases the player's survival.
The game screen with blue background , a variety of fluorescent color embellishment , looks like in the sky. Increasingly dense aperture , seemingly disorganized after the game started, it is easy to find them regular.
" Nuclear fusion : Particle Collider " has been logged AppStore, like the study of chemical elements gamers hurry to experience it.