Real Boxing is a technology developed in Unreal Engine boxing game, the game using the motion capture technology to action features and realistic physics effects real prizefighter Poland combined . And players can also follow their own preferences for your boxer to develop everything , even their shoes and tattoos. The introduction of foreign game portal "V-motion gestures Operating System" will be another big selling point of this game outside the Unreal Engine , which allows players to perform somatosensory front camera operation , the use of art motion capture technology to the real Poland Prizefighter action features and realistic physics effects combined.
This is the first boxing somatosensory game, players only need to stand in front of the device fists can directly manipulate game characters to fight , and jabs, hooks and other actions can be directly resorted to .
Although personally feel that this technology is very novel and powerful, assuming that future versions have this feature, but after seeing the video latency somatosensory still feel slightly longer operation , plus smaller screens erected a bad place , or the need to connect the big screen refreshing the display device in order to play . But I believe this boxing somatosensory system appears , it will give the game an innovative way to bring hope in the future of this technology happen .
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