PC Games as Most Fun Entertainment Activity for Second Straight Year
households shows that when it comes to fun, you just can't beat video and PC games.
For the second year running, Americans selected interactive games as their favorite form of entertainment. Almost twice as many people identified PC and video games See video game console. as being more fun than watching television (34% vs. 18%), and more than double the number said it was more fun than going out to the movies (34% vs. 16%). Surfing the Internet and reading books rounded out the top five most fun entertainment activities.
The results of the fourth annual survey of video and PC game industry trends were released by the Interactive Digital Software Association (IDSA IDSA Infectious Diseases Society of America
IDSA Industrial Designers Society of America
IDSA Interactive Digital Software Association
IDSA Institute for Defense Studies and Analyses (India)
IDSA International Dark Sky Association ) Thursday at the Electronic Entertainment Exposition (E3) the world's leading showcase for interactive entertainment content. The show is taking place at the Los Angeles Convention Center The Los Angeles Convention Center (abbreviated LACC) is a convention center in downtown Los Angeles. The LACC hosts annual events such as the Greater Los Angeles Auto Show, and was best known to video games fans as host to E3 until its cessation in 2006. .
"The fact that Americans consistently rank interactive games as the No. video and PC game industry. According to according to1.
2. In keeping with: according to instructions.
3. the survey, there is every reason to believe that trend will continue.
"We asked the most frequent users of video and PC games which form of entertainment they thought would be the most popular 10 years from now," said Lowenstein. "Interactive games placed second only to the Internet (26% vs. 30%), followed by DVD/VCRs and television (22% and 16%). The future for electronic entertainment is bright, and the creative frontiers are limitless."
Nearly half (48%) of frequent video and PC game players also say interactive entertainment offers the best entertainment value, far outpacing the next most common selection: reading books (22%). Surfing the Internet and renting movies both placed a distant third, with just over one out of 10 saying they provided the best entertainment value. Only a handful of respondents identified "going out to the movies" and "watching television" as top value for entertainment (9% and less than 1%, respectively).
The nearly 2,000 titles being unveiled at this year's E3 ensures that there will be plenty of entertainment value to go around in the coming months. But just who will be using all these games? In short, just about everyone.
There were almost two interactive games sold for every household in America last year, or about 200 million units. And, according to the survey findings released Thursday, the majority of those playing video and PC games most often are adults. Fifty four percent of those most frequently playing console games This article is about games played on consoles. Video gaming is about this form of gaming in general.
A console game is a form of interactive multimedia used for entertainment. and almost seven out of 10 (69%) of frequent PC gamers PC Gamer is a magazine founded in 1993 devoted to PC gaming and published monthly by Future Publishing. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features are age 18 or older. In addition, the survey showed nearly all PC games (97%) and nine out of 10 video games (89%) are purchased by adults, consistent with findings in previous years.
The genres of interactive games available are as diverse as those who play them. According to the survey, the type of PC games Americans are most likely to purchase in the next 12 months in order of most popular selections are: 1) Puzzle/Board/Card and Learning games; 2) Action games; 3) Strategy, Driving/Racing and Adventure/Role Play games; 4) Sports; 5) Simulation games A simulation game, or sim game, (also known as a game of status or mixed game) is a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality, such as a stock exchange. and Children's Story; 6) Creativity games. As for console software games, the popularity order is: 1) Action games; 2) Puzzle/Board/Card and Driving/Racing games; 3) Adventure/Role Play games; 4) Sports; 5) Strategy games; 6) Learning games; 7) Children's Story; 8) Creativity games.
Perhaps one of the most revealing findings about Thursday's frequent video and PC game players is that more of them are women. According to the survey, about two thirds (35%) of console gamers and more than two fifths (43%) of PC gamers are women, a slight increase over last year.
While the third consecutive year of double digit Noun 1. double digit a two digit integer; from 10 to 99
integer, whole number any of the natural numbers (positive or negative) or zero; "an integer is a number that is not a fraction" growth for the industry continues to fuel excitement and reinforce the economic strength of the $5.5 billion interactive entertainment business, one underlying threat gives cause for great concern: piracy. Despite aggressive anti piracy efforts, last year the interactive entertainment industry lost more than $3.2 billion to pirates, not including the millions of dollars lost to Internet piracy. And even more alarming, according to Lowenstein, is the belief among many gamers that piracy is literally "no big deal."
"Our survey revealed some disturbing news in regard to piracy," said Lowenstein. "Twenty percent of PC gamers and one quarter of console users agreed with the statement that buying counterfeit To falsify, deceive, or defraud. A copy or imitation of something that is intended to be taken as authentic and genuine in order to deceive another. The omnibus omnibus: see bus. annual survey was conducted by the Custom Research Division of the NPD Group The NPD Group, Inc. is a leading global market research company[1] founded in 1967 and provides consumer and retail information to manufacturers and retailers. Using actual sales data from retailers and distributors as well as consumer reported purchasing behavior, NPD for the IDSA. The study is the most in depth and targeted survey of its kind, gathering data from more than 1,637 nationally representative households that have been identified as owning either or both a video game console A specialized desktop computer used to play video games. The three most popular game consoles are Sony's PlayStation 3 (PS3), Nintendo's GameCube and Microsoft's Xbox. Game software is available on CDs or DVDs, although earlier game machines used cartridges containing read only memory or a personal computer used to run entertainment software. association exclusively dedicated to serving the business and public affairs Those public information, command information, and community relations activities directed toward both the external and internal publics with interest in the Department of Defense. Also called PA. See also command information; community relations; public information. needs of companies that publish video and computer games for video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. , personal computers and the Internet. IDSA members collectively account for more than 85% of the $6.3 billion in entertainment software revenues generated in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area. in 1998, and billions more in export sales of American made entertainment software. The IDSA offers services to entertainment software publishers including a global anti piracy program, owning the Electronic Entertainment Expo trade show, business and consumer research, government relations and First Amendment and intellectual property protection efforts.
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